“War doesn’t determine who is right. War determines who is left.”
“In a world…” Oh wait, we can’t afford the Hollywood Voice Guy. Guess
a more matter-of-fact introduction will have to do.
Some wars are fought over land. Some are fought over principles. Some
are even fought over superglue (seriously!). This is the story of a
war between the fractured remains of a dead empire. Each faction is
driven by mistrust and fear. The heroes on each side have their own
motivations, which may or may not include REVENGE! Â Here’s what we’re
bringing to the table:
Two unique, full-length campaigns, each featuring a different faction with different ways of waging war.
Ten playable commanders with all-new abilities.
A brand new world with its own stories and characters.
But wait – there’s more! Your choices in the campaign determine more
than just the outcome of the battle – they will decide the war itself!
This is Ryru from FEU here. Just posting here to say I am 125% for this project.
The changes you guys are suggesting are tempting, to say the least, and the work couldn’t have been done in a more professional way. Also, it is a small but trust-worthy team, which is in my eyes the best set up possible, really.
So in my eyes, this project is already one of the most exciting hacks around. Even though I wonder what I could really help with considering my specialty, at the very least you know you have a fan keeping tabs on your project. 🙂
Haha, really.
You’re too much 🙂
It is a boost to morale!
Who authored the campaign?
It’s being written by Terragent.
What’s that weird looking unit in the lower left hand corner in the first screenshot?
Placeholder sprite for a unit I haven’t revealed yet. 🙂
Looks like a…*gasp* ICBM launcher?!?