“It’s like hunting if you didn’t need to get off the couch.” – Lieutenant Hawk, Tank Commander
For too long, combat has been dictated by puddles, ponds and other small bodies of water.
But no longer!
Statistics
Cannon
Attack: Vehicles, Ships
Ammo: 5
Machine Gun
Attack: Soldiers, Vehicles, Copters
Abilities
Fuel: 70
Move: 6
Move Class: Light Tread
Cost: 6000
Rebuild: 9
Skills: Fording
Class: Vehicle, Tank, Ground
About
Tanks are basic troops. They’re powerful, versatile and can combat a wide variety of enemy troops although they suffer from poor defence. As a light vehicle, it can ford rivers.
I’d rather have the bigger tanks able to cross rivers without bridge help. More incentive to use them, for one thing.
Heavier units will get their own benefits.
I like this change to this aspect of gameplay, but it does seem somewhat counterproductive, since rivers are usually used in maps to divide them up into separate fronts. Anyway, it’s a great edit though!